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1. Sticky:[Odyssey 1.1] Skill group name changes - in Player Features and Ideas Discussion [original thread]
Still, an abbreviation as part of the name feels odd.
- by Thorian Crystal - at 2013.07.05 17:37:00
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2. Sticky:[Odyssey 1.1] Skill group name changes - in Player Features and Ideas Discussion [original thread]
You should also unify the way the names are. For example you have groups Armor and Shields. Why shields is plural here? Also Electronic System but Missiles. Why missiles is plural? "Multiple Targeting"? You actually mean multitargetting? CPU ma...
- by Thorian Crystal - at 2013.07.05 17:32:00
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3. Station Undock Buttons & Text Notification - in Player Features and Ideas Discussion [original thread]
Yes, please. The new big buttons are too big and take space unnecessarily much. Also they should activate only on mouse click, not on mouse press.
- by Thorian Crystal - at 2013.06.05 15:43:00
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4. [STARGATE EFFECT] Seems... incomplete. - in Player Features and Ideas Discussion [original thread]
One thing is that you don't see your ship going into the gate and flying. When you warp somewhere, you can see your ship all the way and rotate the screen, too. But when you jump, you can't rotate the screen as you like, it is rotated for you. And...
- by Thorian Crystal - at 2013.06.05 15:36:00
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5. Let me set the destination in the destination bar - in Player Features and Ideas Discussion [original thread]
Also it is awkward when I have a route, but then there are 3 jump gates marked yellow. How hard is it to mark only the next jump gate yellow? Just add a check which one of the yellows is the next one in the route, and unyellow the rest.
- by Thorian Crystal - at 2013.06.03 20:06:00
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6. Odyssey Radial Menu & Overuse of Symbology - in Player Features and Ideas Discussion [original thread]
The texts should be under the icons. I don't want to see a multidimensional christmas tree when I open a menu.
- by Thorian Crystal - at 2013.06.02 14:16:00
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7. CCP give us old launcher back - in Player Features and Ideas Discussion [original thread]
Hey, where did the loading screen with nice picture and music go? I kind of liked it. It has also been in Eve through expansions to show the theme of each expansion. Now it is just simply missing. It goes directly to character selection, which has...
- by Thorian Crystal - at 2013.05.23 16:34:00
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8. [UI] Remove selecting first target on default - in Player Features and Ideas Discussion [original thread]
Please don't try to tell me what to do. I know what I am doing. So, it is still annoying when the friendly unit on the top row gets selected every time I run out of mobs. It is very stupid to get a friendly unit auto selected all the time when yo...
- by Thorian Crystal - at 2013.05.20 21:28:00
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9. [UI] Remove selecting first target on default - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: It's not the wrong answer if that's the only way. This is suggestions forum, so there is an another way if it is changed. Mike Voidstar wrote: The first, topmost line of targets is where it defaults. You have 3 l...
- by Thorian Crystal - at 2013.05.19 08:09:00
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10. [UI] Remove selecting first target on default - in Player Features and Ideas Discussion [original thread]
Kirimeena D'Zbrkesbris wrote: Thorian Crystal wrote: But how do I set it up so, that the second line is above the first line? rotate you monitor 180 degrees. Wrong answer.
- by Thorian Crystal - at 2013.05.18 21:03:00
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11. [UI] Remove selecting first target on default - in Player Features and Ideas Discussion [original thread]
But how do I set it up so, that the second line is above the first line?
- by Thorian Crystal - at 2013.05.18 19:57:00
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12. [UI] Remove selecting first target on default - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Your problem has less to do with how the game works and more how the server and internet work. No, because even if the target dropped immediately, I would still like it to get greyed out so that I don't accidentally c...
- by Thorian Crystal - at 2013.05.18 18:43:00
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13. [UI] Remove selecting first target on default - in Player Features and Ideas Discussion [original thread]
When I have many targets to shoot, it is very annoying that if the target dies just before I activate my weapons, then it autoselects the first target and shoots that one. I mean, I just might not want to shoot the first target. This is especially...
- by Thorian Crystal - at 2013.05.18 10:03:00
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14. System View/Tactical Overview Interations - in Player Features and Ideas Discussion [original thread]
The map is hard to use, because the stars are so small and you can't zoom close enough. And if you zoom close, then the stars are too far away from each other. Selecting anything is difficult, because there is tons of automatic pop up windows bloc...
- by Thorian Crystal - at 2013.05.12 11:11:00
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15. [UI] Too much screen rotation in new jump - in Player Features and Ideas Discussion [original thread]
The new jump gate animation might make me dizzy. I mean, the screen rotates to the gate, then there is flashing black and white swirlings, and then finally the screen rotates again to point where I came from. Then I select new target, so I want to...
- by Thorian Crystal - at 2013.05.12 10:25:00
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16. Critique of updated station interiors. - in Player Features and Ideas Discussion [original thread]
The interior feels too lighted. This is supposed to be space, even if it is inside a station. How strong the lights are when they can lit so fast areas of space? Not to talk about hazy light. It should be somewhat darker, and what ever lights ther...
- by Thorian Crystal - at 2013.05.06 21:14:00
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17. [Forums] Null sec is missing - in Player Features and Ideas Discussion [original thread]
People keep wondering why doesn't more people go to null security areas. Then when I check these forums, there isn't even a section for null security in the forum sections. There is a forum section for wormholes. But no section for null sec. Why?...
- by Thorian Crystal - at 2013.05.01 09:02:00
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18. Fix Ammo - in Player Features and Ideas Discussion [original thread]
It is annoying when for some reason the reloading of ammo crystal doesn't work. It just keeps complaining and I have to open fitting and cargo and drag and drop an ammo crystal, then close the windows and continue shooting. This gets very annoying...
- by Thorian Crystal - at 2013.04.25 18:00:00
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19. The fleet window and the drone window - in Player Features and Ideas Discussion [original thread]
Could use order of arrival to fleet for different kinds of queues. And order of arrival to squad.
- by Thorian Crystal - at 2013.04.22 16:36:00
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20. Improving the overview: Overview settings - in Player Features and Ideas Discussion [original thread]
It is quite confusing to have a name for a tab, then load an overview profile that has different name. At first I though that nothing gets loaded / saved, because the names are different. In fact, it is even more confusing, because you can load a ...
- by Thorian Crystal - at 2013.04.21 17:56:00
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